Tuesday, December 31, 2013

Review: Man of Steel

Though I've never read a single frame of Superman in his comic-book form, I know enough about the franchise to perceive significant departures from it when I see them. Man of Steel features several, and while some work and some don't, it departs even more dramatically from what I would consider sensible narrative practice when your studio is endeavoring to start its own Marvel-like compound franchise.

The Avengers assembled (YEP I WENT THERE) its constituent hero team from a scattered group of uneven but generally successful superhero movies connected by rather thin and easily-ignored tendons of in-universality. This strategy obviously worked in terms of getting butts in the seats, but more than that, it worked for each hero-specific film: it freed up each filmmaker to pursue styles and stories independently for each feature, with really very little need to worry about stepping on the compound franchise's toes. This not only gives each feature a freshness that one doesn't get in more limited and repetitive franchises (such as Harry Potter) but also opens up the potential for pretty impressive feats of long-form storytelling. I personally don't feel that the Marvel films have achieved any such feats (though Iron Man 3 was a step in the right direction), but the potential is there, thanks to the Marvel formula.

Monday, December 16, 2013

Review: Star Trek IV: The Voyage Home

Now that Western popular cinema has entered the post-Marvel, post-LOTR age—where serialization is not just accepted, but expected, in our blockbusters—it's interesting to look back on an era when such things were still pretty new. The original Star Wars trilogy began the modern version of the trend, and, alongside the Indy trilogy, the Star Trek film franchise reinforced the trend, proving it to be a viable strategy and not a series-specific aberration.

No film in any of those three franchises is quite as "serial" as Star Trek IV: The Voyage Home, a.k.a. "the whale one." Each Star Wars installment began with a crawl, reminding us of Where We Last Left Our Heroes; the Indy movies had almost as little connection with one another as the Bond movies; and even Star Trek III took the time to show us a clip from the pivotal ending of Star Trek II, and worked in lots of in-narrative review of that film's events.

Contrast this with the comparatively abrupt opening of Star Trek IV. The opening council scene with John Shuck's Klingon ambassador provides some indirect summary of the previous two movies, then Kirk's first captain's log says "We're in the third month of our Vulcan exile," never fully explaining why they're exiled, let alone why the planet Vulcan would be harboring them. Ironic that the most financially successful Trek film (up until 2009) opens in a fashion so impenetrable, almost hostile, to the uninitiated viewer. It's not as though they could have assumed that every audience member saw The Search for Spock. (Indeed, it seems they even tacked on a weird prologue for the foreign markets under the assumption that too few people overseas had seen III.)

Friday, December 13, 2013

Bat-Dream

(The following actually transpired in my dream last night. Observations and analysis provided in footnote form.)

It's the pilot episode of Wayne Enterprises, a TV semi-reboot of Nolan's Batman franchise featuring a younger and more marketable actor as Bruce Wayne1 and an emphasis on smaller-scale threats to Gotham—some villains, some mere troublemakers, but no supervillains. The gist is, this is what Batman does in between blockbuster-scale threats.

Open on a boardroom, discussing a thorn in the company's side: a take-no-prisoners alternative-media journalist (MADtv's Debra Wilson) who seems bent on portraying Wayne Enterprises in the worst possible light, using flimsy and out-of-context evidence. They call her…"Bane."2

Bruce tells the board (via a flashback) that he's met her, at some clothing store in what he's now convinced was no chance encounter. But he assures the board that she's probably willing to listen to reason, and therefore not a serious threat to the company, and that either way, he'll handle it—ignoring their perplexed reaction.

Cut to Bruce driving his own limo, as incognito as Bruce can be—but the limo's sort of a Batmobile Jr., outfitted with all kinds of high-tech controls in both the driver's compartment and the (currently unoccupied) passenger compartment. Bruce has used his considerable means to identify Bane's car, and is following it at a discreet distance on a freeway. He initiates an infrared scan of her car using a Bond-like outfolding center console…and detects an anomalous heat signature on a rear edge, close to the gas tank. The limo's computer calculates a high probability that it's a bomb.

Bruce is genuinely surprised, and considers two possibilities. One: Miss Bane here is a terrorist and/or industrial saboteur, about to bomb some facility that's part of Wayne Enterprises' interests. Two: Bane's about to be the victim—has some other target of her nosy reporting decided to dispose of her? Either way, Bruce has to intervene.

Then I woke up.

1 - Throughout the dream, I perceived things from Wayne's perspective, initially as the character, then as myself observing this TV show, but in neither case was the actor identified.

2 - On account of some old dude on the board saying "She is the BANE of our existence!", I'd guess. And maybe they don't want to try to pronounce her real name or something.

Tuesday, December 10, 2013

Review: American Warships

Those of us who are cursed to occasionally find ourselves in the mood for an Asylum mockbuster could do worse than American Warships, which came out the same time as Battleship and likewise concerns naval warfare with aliens—in this case, centered on the aging USS Iowa. Cheap and dumb by any measure, American Warships nonetheless displays minimal competence in story, pacing, some of the dialogue, and the leads' acting.

The leads in question are Mario Van Peebles in the Adama role (oh yeah, this movie also completely rips off the BSG pilot) and Carl Weathers in the "Trapped Forever in the Situation Room" role. Both actors maintain total seriousness throughout, which feels more forced coming from Van Peebles—but maybe that's just because he spent the whole shoot dreading the line "You're not gonna sink my battleship." Whatever the case, they're both perpetually watchable and they mostly retain their dignity, no matter how hard the rest of the film tries to strip them of it. Though I am still perplexed by Weathers' grizzled-prospector-style profanity.

Tuesday, December 3, 2013

Review: Dungeons and Dragons: The Book of Vile Darkness

As cinema, the Dungeons and Dragons films are a bit of an oddity, existing as they do for the primary purpose of driving viewers into the waiting arms of Wizards of the Coast's flagship product. Yet each sequel assumes a higher level of familiarity with D&D tropes and concepts than its predecessor.

The astoundingly bad first film (Dungeons and Dragons, most notable for Jeremy Irons' absurd performance) assumes basically no familiarity at all, and indeed was likely perceived by the hardcore D&D nerds to be nothing so much as a soulless cash-in, borrowing franchise elements but not their context. See also either one of the J.J. Treks.

The far lower-budgeted, but surprisingly decent, second film (Dungeons and Dragons: Wrath of the Dragon God) actually resembles many D&D campaigns in tone, rather than resembling all the worst things about The Phantom Menace as its predecessor did. Yet it doesn't assume much D&D knowledge of its audience. There's even a scene where a character explains the difference between arcane and divine magic, which would've seemed insulting to the hardcore fans if they hadn't already seen the first movie and thereby known true insult.