Thursday, January 30, 2014

Review: Arctic Blast

As this week's incident in Atlanta demonstrates, a region unaccustomed to severe winter conditions is much more likely to experience disaster-scale problems than more northerly regions, where everybody's used to it. Thus, it's at least partly forgivable when mistakes are made under unexpectedly wintry conditions in the former case.

What's not so forgivable is when you make a movie about a flash-freezing weather phenomenon and you obviously lack understanding of what being in harsh winter conditions is actually like. I hypothesize the director and/or screenwriter must've been natives of Tasmania—the setting of the cheap disaster movie Arctic Blast, which I only assume was on SyFy—where it doesn't go below zero (Fahrenheit). There's a special kind of sadness in a movie with such scientific pretensions and yet such obvious scientific failures.

Most of the "action" in Arctic Blast takes place in rooms full of computers—which is at least the right feel for a movie like this—but when it's not staring at screens, it gets a lot of mileage out of its main flash-freezing visual effect, which is obviously cheap but not terrible. Yet the antagonist—the titular "arctic blast"—never seems to fall below -120° F for the whole movie. Dangerously cold, yes; infrastructure-challengingly cold, yes; but end-of-the-world cold? Flash-freezing cold? So cold that you can't even see your breath?

Monday, January 27, 2014

Review: Never Say Never Again

The essence of the famous non-Eon Bond film Never Say Never Again is that, in attempting to justify its existence, it tries to out-Bond the real Bond movies in several respects, and fails resoundingly at each of them. It tries to be sexier, but ends up more juvenile, prurient, and icky. It tries to be funnier, but ends up stupid. It tries to be more action-packed, but ends up jumbled, implausible, and often confusing. It tries to use cooler gadgets, but ends up sad and laughable. (Bond plays a video game in this movie. And I thought it was undignified when he dressed as a clown.) It tries to be more epic in scope, but ends up plodding.

That last one's the real stake through the heart. I'm pretty sure I've never been as bored by any Bond movie, and I saw Quantum of Solaceand the '60s Casino Royale. And that boredom's not just due to this movie being a remake of Thunderball. Yes, much of the story is the same, but most scenes have no direct analog in the original, and some entire plot developments are new. It's all just…so dull. The main reason I didn't give up on this movie at the hour-thirty mark was just in case I'd miss another scene as batshit as the video game. (Also, it was directed by Irvin Kershner—director of The Empire Strikes Back, the best Star Wars film. Didn't help.)

I will answer your franchise-apostasy questions below, so that idle curiosity does not compel you to waste two-plus hours on this.

Monday, January 13, 2014

Review: 2001: A Space Odyssey

Rewatching 2001 recently, I was struck by just how slow it is. I mean, you can't not notice it, but this time through it almost felt like it was daring people to finish it (as was, inarguably, Barry Lyndon). I don't think this is, as Nicholas Carr would allege, a symptom of my personal overexposure to the Internet and its having conditioned me to expect lightning-quick gratification. Indeed, I felt less impatient with 2001 than I have during any previous viewing. But the slowness is one of the things that intensely stands out, and newcomers to this legendary film should account for it before idly sitting down to it.

The shot from this rewatch that's haunting me is the immediate start of "Jupiter and Beyond the Infinite." Preceded by a creepy but not overly dramatic mission recording from Dr. Floyd, this segment of the film opens on a monolith flying around Jupiter space, accompanied by an amped-up reprise of the "Love Theme from the Monolith" (you know, the one that goes "eeeeeeeeee eeeeeee eeEEE EEEeeee eeeeee eeeEEee"). The shot tilts downward and we see the Discovery, dwarfed by the Jovian worlds, and (because it's Kubrick) the shot lingers so long that the viewer's imagination begins to fill in context—an opportunity so few movies afford anymore—and we realize what Bowman must be feeling: isolation to a degree never before experienced by a human. He cannot go home, as far as he is aware; he can't even contact home. Not to mention abject terror at what he sees—remember, he only just learned about the monolith. I mean, Christ, how many movies achieve such a primal, visceral effect? And all this without seeing Bowman's face (because it's Kubrick).

This may be what I enjoy most about Kubrick movies: the space to imagine. That what we imagine should terrify the ever-loving fuck out of us is merely an added bonus.